عرض Seedance 2.0
تصفح التوليدات العامة الناجحة من المجتمع وافتح أي عنصر لفحص الموجه والإعدادات والمخرجات.
A cinematic horror comedy movie sequence thats a cartoon and live action crossover. The scene should have dynamic mov...
A cinematic horror comedy movie sequence thats a cartoon and live action crossover. The scene should have dynamic movement, cinematic angles, cinematic storytelling, and gooey sounds. The plot is that A massive cartoon anthromorphic wolf from a 1930’s cartoon has grabbed a human in his mid-20s and swallows them whole as we hear some cartoon chewing sounds. the wolf should look like a an old live action cartoon and the human should be live-action. The animation on the wolf should be fluid and rubbery. The setting is outside a house in the yard. After the wolf finishes chewing the human, the wolf swallows then comments on their taste.
Scene 1 (0-3 seconds): Prompt: "Cinematic slow-motion shot, a young construction worker in Phnom Penh, Cambodia, paus...
Scene 1 (0-3 seconds): Prompt: "Cinematic slow-motion shot, a young construction worker in Phnom Penh, Cambodia, pauses during a night dig. His jackhammer rests on the wet, dark earth. He looks down, his face illuminated by the lone construction light, noticing a strange, ancient-looking ceramic pot unearthed and cracked open. The air shimmers with dust and a faint, unnatural green glow emanates from the pot. Realistic, gritty, filmic style." Scene 2 (4-7 seconds): Prompt: "Rapid, chaotic cuts. The same worker's eyes snap open, now clouded with a sickly yellow film. He convulsively grabs the foreman's arm, veins blackening under his skin. A frantic, shaky POV shot from another worker as they stumble backwards through the muddy construction site, screams and Khmer shouting muffled by the sound of heavy rain and machinery. Hyper-realistic, intense, documentary-style action." Scene 3 (8-11 seconds): Prompt: "Wide, terrifying establishing shot. Dawn breaks over a modern Phnom Penh high-rise apartment building. Dozens of figures—the infected—are silently, swiftly scaling the glass exterior like geckos, their movements unnaturally fluid and jointless. They are not roaring, but their heads twitch in unison towards a sound only they can hear. Cinematic, chilling, low-angle shot, color-graded with a cold, desaturated tone." Scene 4 (12-15 seconds): Prompt: "Extreme close-up, a young woman is hiding in a darkened, traditional wooden house, her hand clamped over her own mouth to silence her breathing. A single tear rolls down her cheek. Reflected in her wide, terrified eye, we see the shadow of a distorted figure slowly pass by the latticed window. The screen cuts to black. Text appears in a glitching, stark font: THEY ARE NOT THE DEAD. THEY ARE THE WRONGED. Super realistic, emotional, and tense."
INZOI: Family Sim World Friends Ep6, S1: Back to Preschool (wake up, kitchen: fried pancake, driving, lets go filna 8...
INZOI: Family Sim World Friends Ep6, S1: Back to Preschool (wake up, kitchen: fried pancake, driving, lets go filna 88's, musicrooom with tv (wooden bricks song), lunchroom with eat lunch (bread) and Musicroom with tv (dorado king full movie song)
INZOI: Family Sim World Friends Ep5, S1: Toko & Owlly Cooking Part 3 finale (20 skin wings cup better, flour powderin...
INZOI: Family Sim World Friends Ep5, S1: Toko & Owlly Cooking Part 3 finale (20 skin wings cup better, flour powdering, milk pouring, play hands, bowl in the oven plate pouring and eat spicy ggs wings)
INZOI: Family Sim World Friends Ep4, S1: Bussy birthday (Driving, lets go eras america restaurant, menu: cheese ribs,...
INZOI: Family Sim World Friends Ep4, S1: Bussy birthday (Driving, lets go eras america restaurant, menu: cheese ribs, bbq wings, chips mac pasta and sundae and ear workers sing happy birthday)
INZOI: Family Sim World Friends Ep2, S1: Toko & Owlly Cooking Part 1 (dough doughing, sauce pouring, cheese grated, p...
INZOI: Family Sim World Friends Ep2, S1: Toko & Owlly Cooking Part 1 (dough doughing, sauce pouring, cheese grated, pineapple cutting, carrot cutting, meat cutting and eat america veg pizza)
Esio trot the musical trailer with female actor as narrator little girl as Roberta Squibb
Esio trot the musical trailer with female actor as narrator little girl as Roberta Squibb
Cat kid comic club the musical trailer with Justine as narrator
Cat kid comic club the musical trailer with Justine as narrator
Toko & Pedia Cooking in ハウス調理不要のカレーCM (1974) with Music: Banjo, piano, Lyrics Voice: ミカリチュマシュのカレー, Voice: 大石 and Lyri...
Toko & Pedia Cooking in ハウス調理不要のカレーCM (1974) with Music: Banjo, piano, Lyrics Voice: ミカリチュマシュのカレー, Voice: 大石 and Lyrics Voice: ハウス調理不要のカレー
1980年代のこどもコメディアニメcm: ビーバーとカモノハシ
1980年代のこどもコメディアニメcm: ビーバーとカモノハシ
1980年代の少年アクションアニメcm: Doom Poison
1980年代の少年アクションアニメcm: Doom Poison
A 15-second cinematic Roblox-style horror short in vertical 9:16 format. The monster MUST remain exactly the same acr...
A 15-second cinematic Roblox-style horror short in vertical 9:16 format. The monster MUST remain exactly the same across all frames: TUNTUN, a tall humanoid wooden figure with a smooth cylindrical carved-wood body, vertical wood-grain texture, large bulging round eyes, wide unsettling smile, extremely long thin wooden arms and legs, oversized wooden feet, and holding a long carved wooden bat. No redesign or changes to his shape, proportions, eyes, smile, or bat. Seconds 0–2: Close-up dramatic hero shot of TUNTUN standing still inside a dim wooden maze corridor. He holds the wooden bat in both hands, angled downward. The shot uses low-angle lighting from below, creating long shadows on his cylindrical wooden face, highlighting his large round eyes and creepy fixed smile. Soft fog drifts behind him. Camera slowly pushes in for tension. Seconds 2–4: Hard cut to a wider shot showing TUNTUN turning his head sharply toward the camera, eyes widening slightly. He lifts the bat with a sudden wooden creaking sound. Lights flicker orange along the corridor. Dust particles float in the beam of a single hanging bulb. Seconds 4–7: Another cut — now handheld third-person camera behind a Roblox player running through the maze. Wooden footsteps echo heavily from behind. Shadows of TUNTUN stretch across the walls as he begins the chase. Camera shake increases as the player panics and turns corners fast. Seconds 7–10: Quick cut — TUNTUN sprinting through the maze, long exaggerated strides, bat swinging beside him. His wooden joints bend unnaturally, mascot-horror style. Lights strobe as he closes distance. Seconds 10–12: Player stumbles; camera tilts. TUNTUN jumps into frame, raising the bat overhead in one smooth, intimidating motion. Seconds 12–15: TUNTUN slams the bat downward in a stylized Roblox hit — bright red GAME OVER flash, heavy screen shake, distorted glitch effects. The final frame shows TUNTUN’s silhouette through static before everything cuts to black. Maintain identical TUNTUN model, same wood texture, same eye shape, same bat, same proportions. No changes. Cinematic lighting and high tension throughout.