Prompt
Hand-drawn 2D anime animation. NOT 3D. NOT CGI. NO realistic rendering. NO volumetric lighting. NO Unreal Engine look. NO 3D shading. Traditional 2D anime style, flat cel shading, visible lineart, clean outlines. Frame-by-frame animation. Sakuga style movement. Dynamic camera movement like anime fight scenes. Scene: Ancient coliseum under heavy rain at night. The white-haired character: His face has solid black square blocks arranged like a chessboard pattern. Geometric, sharp edges. Not organic. Not smeared. Clearly defined square shapes. The black-haired swordswoman: Fights using a katana. Fluid, fast, exaggerated anime motion. Camera: Starts with extreme close-up. Fast whip pan. Dynamic orbit movement. Low angle shot. Dutch angle during impact. Rapid cuts. Cinematic anime storyboard feeling. Animation style: Like a high-budget 2D anime fight scene. Smear frames. Speed lines. Impact frames. Motion blur drawn in 2D style. Strong keyframes. Exaggerated poses. Rain animated in 2D. Clothes and hair reacting dynamically. Energy effects: Black aura forming geometric chess-like patterns. Squares assembling in the air. Hard edges. Graphic design feel. Stylized 2D effects. No CGI look. No 3D models. Pure 2D animation.
Hand-drawn 2D anime animation. NOT 3D. NOT CGI. NO realistic rendering. NO volumetric lighting. NO Unreal Engine look...
Impostazioni

Crea Qualcosa di Simile
Il generatore qui sotto pre-seleziona il modello utilizzato per questo record in modo da poter remixare l'idea più velocemente.