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Prompt: High-end AAA 3D CGI video game cinematic cutscene, Unreal Engine 5 style, fully 3D animated characters, NOT live action. Continuation from the warm dinner scene inside Louiser’s home. Cozy dining table, warm yellow lighting, steam rising from food, peaceful atmosphere. Louiser (teenage boy, messy dark hair, brown eyes, injured with bandage) is eating while his mother sits across from him, relieved and smiling softly. Suddenly Louiser’s expression changes — he becomes quiet and tense out of nowhere. He slowly looks down at his plate, then looks up at his mother and asks seriously why he doesn’t have his father, where his father is, and why nobody ever talks about him. The room becomes silent. The warm mood fades into discomfort. Louiser’s mother freezes for a moment, her smile fades, eyes shifting away. She tries to avoid the topic, forcing a small smile and changing the subject, saying things like “eat your food” or “don’t think about that now.” Her body language shows she is hiding something: nervous hands, avoiding eye contact, subtle tremble. Louiser looks hurt and confused, his voice slightly angry but emotional. Cinematic close-ups: Louiser’s eyes tightening, mother’s uncomfortable face, her hand gripping the spoon, food steam fading, warm lighting turning slightly dimmer. Slow camera movement, emotional tension, realistic 3D facial animation, natural pauses, soft background room tone, 4K, film grain.
Prompt: High-end AAA 3D CGI video game cinematic cutscene, Unreal Engine 5 style, fully 3D animated characters, NOT l...
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