Créations publiques

Vitrine Seedance 2.0

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videoSora 2

Scene 1 (00:00s - 00:10s): A fitness-focused woman with a randomly colored haircut, wearing shorts and workout clothe...

Scene 1 (00:00s - 00:10s): A fitness-focused woman with a randomly colored haircut, wearing shorts and workout clothes of random color, style, brand, material, or type, with a highly developed muscular physique, defined legs, sculpted arms, pronounced abs, huge silicone implants, and visible cleavage. As the machine operates at a high frequency, her entire body—most notably her lower body—undergoes intense, rapid vibrations. She grips the handles of the machine for stability, her torso leaning forward. In the background, a diverse group of gym-goers has gathered to watch; several are holding up their phones to record the spectacle, while others are laughing and cheering. The woman’s expression shifts from intense focus to laughter as she experiences the physical intensity of the machine. Actions: * Micro-movements: Rapid muscular oscillations throughout the legs and glutes caused by the machine's vibration; the subject’s braid bounces rhythmically; the subject’s facial muscles tensed in a mix of effort and amusement. * Major actions:The subject sits and holds the machine handles as the vibration intensifies; she eventually begins to laugh and react to the crowd’s energy. * Mechanical Motion: The machine’s seat and the subject's lower body and chest move with such frequency that they create a exaggerated visual "shimmer" or blur effect for 7 or 8 seconds accelerating against the static background. * Environmental dynamics: A crowd of about 6-8 people in the background shifts, laughs, and adjusts their phones to film the subject. *Dialogue(argentinian slang and funny language): Crowd (Cheering/Laughing): "" Subject (Laughing): (Indistinct vocalizations of surprise and amusement). *Background Sound: The dominant sound is the loud, mechanical "whirring" and "buzzing" drone of the high-frequency vibration machine. This is layered with ambient gym noise, the sound of people cheering, clapping, and loud, collective laughter.

2 févr. 2026, 01:36Voir les détails
videoSora 2

Homem brasileiro de aproximadamente 40 anos, marceneiro experiente, usando serra mármore ECOSEN azul, exatamente igua...

Homem brasileiro de aproximadamente 40 anos, marceneiro experiente, usando serra mármore ECOSEN azul, exatamente igual ao produto original. Ambiente: obra ou garagem brasileira simples, bancada com piso cerâmico ou granito apoiado, poeira leve, cenário real de trabalho. Iluminação natural, câmera levemente de mão, sensação de vídeo gravado por colega de trabalho. Roteiro falar em português: Se você trabalha com obra, presta atenção nessa serra aqui. Ela é forte, corta rápido e não perde força no serviço pesado. Tá em oferta agora e vale cada centavo. Corre no carrinho antes que acabe.

2 févr. 2026, 01:25Voir les détails
videoSora 2

### Scene Breakdown **Scene 1 (00:00s - 00:14s):** A fitness-focused woman with a randomly colored haircut, wearing s...

### Scene Breakdown **Scene 1 (00:00s - 00:14s):** A fitness-focused woman with a randomly colored haircut, wearing shorts and workout clothes of random color, style, brand, material, or type, with a highly developed muscular physique, defined legs, sculpted arms, pronounced abs, huge silicone implants, and visible cleavage. As the machine operates at a high frequency, her entire body—most notably her lower body—undergoes intense, rapid vibrations. She grips the handles of the machine for stability, her torso leaning forward. In the background, a diverse group of gym-goers has gathered to watch; several are holding up their phones to record the spectacle, while others are laughing and cheering. The woman’s expression shifts from intense focus to laughter as she experiences the physical intensity of the machine. **Actions:** * **Micro-movements:** Rapid muscular oscillations throughout the legs and glutes caused by the machine's vibration; the subject’s braid bounces rhythmically; the subject’s facial muscles tensed in a mix of effort and amusement. * **Major actions:** The subject sits and holds the machine handles as the vibration intensifies; she eventually begins to laugh and react to the crowd’s energy. * **Environmental dynamics:** A crowd of about 6-8 people in the background shifts, laughs, and adjusts their phones to film the subject. **Dialogue(argentinian slang and funny language):** * **Crowd** (Cheering/Laughing): "" * **Subject** (Laughing): (Indistinct vocalizations of surprise and amusement). **Background Sound:** The dominant sound is the loud, mechanical "whirring" and "buzzing" drone of the high-frequency vibration machine. This is layered with ambient gym noise, the sound of people cheering, clapping, and loud, collective laughter.

2 févr. 2026, 01:17Voir les détails
videoSora 2

A young Malaysian woman is tickling a child at park

A young Malaysian woman is tickling a child at park

2 févr. 2026, 01:16Voir les détails
videoSora 2

It's 1952. A gorgeous Lady dressed in a posh dress, cute hat and pumps is running in distress after a bank robbery an...

It's 1952. A gorgeous Lady dressed in a posh dress, cute hat and pumps is running in distress after a bank robbery and her hat is falling off behind her but she is leaving it behind.

2 févr. 2026, 01:13Voir les détails
videoSora 2

Stwórz realistyczne, dynamiczne wideo gamingowe, długość 10 sekund. Brak jakichkolwiek napisów przez cały film — jedy...

Stwórz realistyczne, dynamiczne wideo gamingowe, długość 10 sekund. Brak jakichkolwiek napisów przez cały film — jedyny napis pojawia się w ostatniej sekundzie razem z wypowiedzią. Styl: realistyczny, klimat streamera, światło monitora na twarzy, lekki ruch kamery, naturalne emocje, głos po polsku. 0–2 s Nastolatek przy biurku, słuchawki gamingowe, skupiony gra w Minecraft PvP. Szybka akcja, niski pasek życia, intensywne klikanie. 2–3 s Śmierć w grze (dźwięk z Minecrafta). Gracz odchyla się wkurzony i krzyczy: „Kurwa, znowu się wyjebałem na anarchii, pierdolę to!” 3–5 s Zdejmuje słuchawki, wkurzony siada bliżej monitora, otwiera listę serwerów multiplayer. 5–6.5 s Zbliżenie na monitor. Scroll listy. Kursor zatrzymuje się na HotelG.aternos.me. Złość zmienia się w zainteresowanie. 6.5–8 s Dołącza na serwer. Przeskok do epickiego spawnu — wielkie budowle, efekty, skrzynki, boss w tle, gracze w ruchu. Mówi podekscytowany: „Ooo, jaki zajebisty serwer! Keyalle i bossy co dwie godziny?!” 8–9 s Szybki montaż: boss fight, otwieranie skrzynki, akcja, klimat zabawy. 9–10 s (FINAŁ) Kadr lekko przyciemniony lub czarne tło. Gracz mówi energicznie: „Wbijaj już dziś na HotelG.aternos.me!” W TYM SAMYM MOMENCIE pojawia się duży napis na środku: hotelg.aternos.me Mocny dźwiękowy hit na koniec.

2 févr. 2026, 01:13Voir les détails
videoSora 2

A young Japanese woman is tickling a child at park

A young Japanese woman is tickling a child at park

2 févr. 2026, 01:12Voir les détails
videoSora 2

Anime cinematic short scene. Modern Japanese high school classroom, clean and realistic. Time is completely stopped. ...

Anime cinematic short scene. Modern Japanese high school classroom, clean and realistic. Time is completely stopped. Students frozen mid-reaction, notebooks and pens suspended in the air. Main character: calm male student, average height, slim build. Wearing a dark school uniform with a long black coat over it, clean and elegant. Short dark hair, serious expression, confident posture. Action: the student slowly stands up from his desk and takes one calm step forward. Everything else remains perfectly motionless. Camera: fixed frontal angle, slight slow zoom-in only. Lighting: soft dramatic indoor lighting, subtle shadows. Style: modern anime 2D look, sharp outlines, clean character design, flat colors with refined shading. No magic effects, no particles, no distortions, no glitches. Stable camera, consistent character design, natural movement, no flickering, no unnecessary motion.

2 févr. 2026, 00:34Voir les détails
videoSora 2

upshot view, Low angle, worms eye view , first person perspective of a cockroach in a combat roach bait stuck to the ...

upshot view, Low angle, worms eye view , first person perspective of a cockroach in a combat roach bait stuck to the glue as a GIANT skinny young black man and young fit skinny white woman wearing shirt, skinny-fit levis 510 jeans and hightop sneakers look down at me and laugh at how pathetic i am and how i wished to be a cockroach as they find me disgusting and raise their sneakers to stomp me

2 févr. 2026, 00:25Voir les détails
videoSora 2

​"A middle-aged Black male judge with a gray beard and a black robe firmly strikes the gavel and pronounces a life im...

​"A middle-aged Black male judge with a gray beard and a black robe firmly strikes the gavel and pronounces a life imprisonment sentence to a male defendant. The defendant, wearing an orange prison jumpsuit, falls to his knees, crying desperately and pleading with his hands clasped. The camera alternates between the judge's impassive and stern face, the defendant's distressed and tear-streaked face, and the intense reaction of the audience in the courtroom. People in the gallery react with audible shock, loud murmurs, some covering their mouths with their hands, others shaking their heads in disbelief. Ultra-realistic, 4K quality, cinematic courtroom lighting, and sharp texture details."

2 févr. 2026, 00:24Voir les détails
videoSora 2

Ultra-realistic POV GoPro underwater found footage, starting from the exact composition of the reference image. Camer...

Ultra-realistic POV GoPro underwater found footage, starting from the exact composition of the reference image. Camera is fixed to the line and orientation is locked: no rotation, no sideways drift, no zoom, only minor vibration transmitted by the taut line. The fishing line remains under constant tension for the entire 10 seconds — never slack, never floating. Hard constraint (must follow) The lure must move continuously toward the camera for the full 10 seconds, monotonic approach (it gets closer every moment). No pauses, no stops, no hovering at any time. Motion is driven by steady reeling with small realistic speed variations (micro-accelerations), but always forward. Motion + timing (10 seconds) 0–1s: Lure starts farther away, centered. It immediately begins approaching the camera. 1–2s: Continuous retrieve; lure wobbles naturally side-to-side; hooks swing. 2–3s: Lure advances closer; visible water drag and particle flow streaks toward the lens. 3–4s: Slight increase in retrieve speed (like a half-turn faster), still continuous forward motion. 4–5s: Predator fish silhouette appears behind the lure, tracking from the haze. 5–6s: First fast chase—predator accelerates from behind; lure keeps coming forward (no stop). 6–7s: Near-miss strike from behind; turbulence surges forward; lure jitters but continues moving toward camera. 7–8s: Retrieve continues steadily; predator repositions behind the lure, centered. 8–9s: Final aggressive approach; predator closes distance quickly while lure keeps advancing. 9–10s: Explosive strike timed with the moving lure; hard cut just before contact (no slow motion, no fade), perfect loop. Style: raw GoPro underwater physics, realistic motion blur only from speed, real visibility limits, natural colors, anti-AI realism, documentary fishing footage.

2 févr. 2026, 00:23Voir les détails
videoSora 2

Ultra-realistic POV GoPro underwater found footage, starting from the exact composition of the reference image. Camer...

Ultra-realistic POV GoPro underwater found footage, starting from the exact composition of the reference image. Camera is fixed to the line and orientation is locked: no rotation, no sideways drift, no zoom, only minor vibration transmitted by the taut line. The fishing line remains under constant tension for the entire 10 seconds — never slack, never floating. Hard constraint (must follow) The lure must move continuously toward the camera for the full 10 seconds, monotonic approach (it gets closer every moment). No pauses, no stops, no hovering at any time. Motion is driven by steady reeling with small realistic speed variations (micro-accelerations), but always forward. Motion + timing (10 seconds) 0–1s: Lure starts farther away, centered. It immediately begins approaching the camera. 1–2s: Continuous retrieve; lure wobbles naturally side-to-side; hooks swing. 2–3s: Lure advances closer; visible water drag and particle flow streaks toward the lens. 3–4s: Slight increase in retrieve speed (like a half-turn faster), still continuous forward motion. 4–5s: Predator fish silhouette appears behind the lure, tracking from the haze. 5–6s: First fast chase—predator accelerates from behind; lure keeps coming forward (no stop). 6–7s: Near-miss strike from behind; turbulence surges forward; lure jitters but continues moving toward camera. 7–8s: Retrieve continues steadily; predator repositions behind the lure, centered. 8–9s: Final aggressive approach; predator closes distance quickly while lure keeps advancing. 9–10s: Explosive strike timed with the moving lure; hard cut just before contact (no slow motion, no fade), perfect loop. Style: raw GoPro underwater physics, realistic motion blur only from speed, real visibility limits, natural colors, anti-AI realism, documentary fishing footage.

2 févr. 2026, 00:21Voir les détails

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