Выставка Seedance 2.0
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A neon-lit rainy street with refle🎙️ Journaliste : « Les agriculteurs alertent sur la hausse du coût des intrants. Q...
A neon-lit rainy street with refle🎙️ Journaliste : « Les agriculteurs alertent sur la hausse du coût des intrants. Qu’est‑ce que ça change pour eux aujourd’hui ? » 🍼 BébéDecode : « Tout augmente : l’engrais, le carburant, la bouffe des animaux… sauf ce qu’ils gagnent. Ils bossent non‑stop, et c’est toujours eux qui touchent le moins. Bref… leur récolte, c’est surtout des factures. »ctions, slow camera dolly forward, high contrast.
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scene...
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scenes and crafted for a super-real, full HD aesthetic. Overall Visual Style: Photorealistic, yet deeply uncanny. Crisp Full HD with a desaturated, cold color palette—slate greys, dirty whites, sickly yellows, and deep, inky blacks. Lighting is harsh, from unnatural sources (a single bare bulb, moonlight through ice), casting long, distorted shadows. Textures are hyper-detailed: the grain of wood, the weave of fabric, the slickness of ice, the pallor of skin. Sound design is crucial: amplified diegetic sounds (the deafening tick of the clock, the creak of a wardrobe, the crunch of ice), a dissonant, minimalist score, and oppressive silence. Shot 16 (Point-of-View): Looking out at a blinding, overcast white sky. The light isn't illuminating; it's a blinding, suffocating shroud ("white shroud of day"). Shot 17 (Reveal): A shadow falls across the POV. Turning slowly to see a handwritten note on a table, the ink bleeding ominously. The bad news is unseen. Shot 18 (The Climax): The final shot. The front door from Scene 2, now slightly ajar. A distorted, humanoid silhouette is backlit by the weak dawn light, standing perfectly still on the threshold. Its features are a blur, a smudge on reality. It does not move. It does not speak. It simply is. Hold for 10 seconds of crushing silence before a final, deafening TICK from the bone clock cuts the audio to black. Shot 4 (Close-Up): A face in a dim hallway mirror. The lips are mechanically stretched into a wide, painful smile that doesn't reach the hollow, terrified eyes. The muscles twitch unnaturally. Shot 5 (Low-Angle Shot): The front door of an old house. The handle begins to turn with a loud, metallic scrape. Dawn's first pale, thief-like light steals through the keyhole and cracks in the doorframe. Shot 6 (Montage): Quick, subliminal flashes of a distorted, digital world (glitches, corrupted data, the letters NEM) superimposed over shots of peeling wallpaper and dark corridors. A sense of a hidden, toxic layer beneath reality.
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scene...
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scenes and crafted for a super-real, full HD aesthetic. Overall Visual Style: Photorealistic, yet deeply uncanny. Crisp Full HD with a desaturated, cold color palette—slate greys, dirty whites, sickly yellows, and deep, inky blacks. Lighting is harsh, from unnatural sources (a single bare bulb, moonlight through ice), casting long, distorted shadows. Textures are hyper-detailed: the grain of wood, the weave of fabric, the slickness of ice, the pallor of skin. Sound design is crucial: amplified diegetic sounds (the deafening tick of the clock, the creak of a wardrobe, the crunch of ice), a dissonant, minimalist score, and oppressive silence. Shot 16 (Point-of-View): Looking out at a blinding, overcast white sky. The light isn't illuminating; it's a blinding, suffocating shroud ("white shroud of day"). Shot 17 (Reveal): A shadow falls across the POV. Turning slowly to see a handwritten note on a table, the ink bleeding ominously. The bad news is unseen. Shot 18 (The Climax): The final shot. The front door from Scene 2, now slightly ajar. A distorted, humanoid silhouette is backlit by the weak dawn light, standing perfectly still on the threshold. Its features are a blur, a smudge on reality. It does not move. It does not speak. It simply is. Hold for 10 seconds of crushing silence before a final, deafening TICK from the bone clock cuts the audio to black. Shot 4 (Close-Up): A face in a dim hallway mirror. The lips are mechanically stretched into a wide, painful smile that doesn't reach the hollow, terrified eyes. The muscles twitch unnaturally. Shot 5 (Low-Angle Shot): The front door of an old house. The handle begins to turn with a loud, metallic scrape. Dawn's first pale, thief-like light steals through the keyhole and cracks in the doorframe. Shot 6 (Montage): Quick, subliminal flashes of a distorted, digital world (glitches, corrupted data, the letters NEM) superimposed over shots of peeling wallpaper and dark corridors. A sense of a hidden, toxic layer beneath reality.
Durée : 10 secondes Format : Vertical 9:16 (REEL) Qualité : 4K cinématographique Langue : Français Personnages : 2 (h...
Durée : 10 secondes Format : Vertical 9:16 (REEL) Qualité : 4K cinématographique Langue : Français Personnages : 2 (homme + femme, français) Aucun texte à l’écran – NO CC – pas de logos 🎼 AMBIANCE & SON Musique de fond : guitare italienne douce, chaleureuse Son naturel : couverts, verre, vin Voix off narrateur masculin, calme, élégant, chaleureux 🎭 PERSONNAGES Couple français (30–40 ans) Style naturel, élégant, crédible Gestes lents, regard complice Même couple du début à la fin 🎥 SCÉNARIO DÉTAILLÉ AVEC TRANSITIONS SCÈNE 1 – À LA MAISON (0–2s) | HOOK Plan moyen. Le couple est assis à une table chez eux. Une pizza italienne La Romana est posée au centre. Lumière douce, ambiance intime. Ils se regardent, sourient. Ils prennent chacun une part. Narration (voix masculine, posée) : « Certains goûts ne se contentent pas d’être bons… » 👉 Transition visuelle préparée : La caméra se rapproche lentement de la pizza. SCÈNE 2 – LA PREMIÈRE BOUCHÉE (2–4s) Plan serré sur la bouchée. Ils mordent en même temps. Au moment précis de la bouchée : le son ambiant disparaît légèrement la guitare italienne commence doucement Narration : « …ils vous emmènent ailleurs. » 👉 TRANSITION MAGIQUE MAIS LOGIQUE : Le fond derrière eux se transforme progressivement (de la maison → intérieur du restaurant La Romana), sans coupure brutale. Les personnages restent au même endroit, seule l’ambiance change. SCÈNE 3 – AU RESTAURANT LA ROMANA (4–7s) Même couple. Même table. Mais maintenant dans La Romana. Un serveur élégant arrive calmement et verse du vin rouge dans leurs verres. Reflets du vin. Sourires. Regard émerveillé mais naturel (pas exagéré). Narration (chaleureuse) : « La Romana, c’est plus qu’un repas… » SCÈNE 4 – LA RÉALITÉ SUBLIME (7–9s) Plan serré sur : le vin rouge la pizza les visages satisfaits Narration (conclusion douce) : « …c’est une expérience italienne. » 👉 Transition douce : La caméra recule légèrement. SCÈNE 5 – CTA FINAL (9–10s) Plan final élégant sur le couple + les plats. Narration claire et confiante : « La Romana, à Pringy – Annecy, maintenant en livraison avec Uber Eats. » ✅ POURQUOI CE SCÉNARIO EST FORT 🎬 Vraie histoire en 10 secondes ✨ Transition magique mais crédible 🍷 Vend l’expérience, pas juste le plat 🇮🇹 Identité italienne subtile (musique, vin, service) 🧠 Mémorable, différent des pubs classiques
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scene...
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scenes and crafted for a super-real, full HD aesthetic. Overall Visual Style: Photorealistic, yet deeply uncanny. Crisp Full HD with a desaturated, cold color palette—slate greys, dirty whites, sickly yellows, and deep, inky blacks. Lighting is harsh, from unnatural sources (a single bare bulb, moonlight through ice), casting long, distorted shadows. Textures are hyper-detailed: the grain of wood, the weave of fabric, the slickness of ice, the pallor of skin. Sound design is crucial: amplified diegetic sounds (the deafening tick of the clock, the creak of a wardrobe, the crunch of ice), a dissonant, minimalist score, and oppressive silence. Shot 16 (Point-of-View): Looking out at a blinding, overcast white sky. The light isn't illuminating; it's a blinding, suffocating shroud ("white shroud of day"). Shot 17 (Reveal): A shadow falls across the POV. Turning slowly to see a handwritten note on a table, the ink bleeding ominously. The bad news is unseen. Shot 18 (The Climax): The final shot. The front door from Scene 2, now slightly ajar. A distorted, humanoid silhouette is backlit by the weak dawn light, standing perfectly still on the threshold. Its features are a blur, a smudge on reality. It does not move. It does not speak. It simply is. Hold for 10 seconds of crushing silence before a final, deafening TICK from the bone clock cuts the audio to black.
"A dog spraying water from its mouth at a man — caught on a doorbell camera!"
"A dog spraying water from its mouth at a man — caught on a doorbell camera!"
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scene...
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scenes and crafted for a super-real, full HD aesthetic. Overall Visual Style: Photorealistic, yet deeply uncanny. Crisp Full HD with a desaturated, cold color palette—slate greys, dirty whites, sickly yellows, and deep, inky blacks. Lighting is harsh, from unnatural sources (a single bare bulb, moonlight through ice), casting long, distorted shadows. Textures are hyper-detailed: the grain of wood, the weave of fabric, the slickness of ice, the pallor of skin. Sound design is crucial: amplified diegetic sounds (the deafening tick of the clock, the creak of a wardrobe, the crunch of ice), a dissonant, minimalist score, and oppressive silence. Shot 13 (Static Shot): A window completely covered in thick, feathered frost. It looks like a solid, bleached stone wall. Shot 14 (Extreme Close-Up): A single, long strand of ice on the glass, vibrating like a violin string, emitting a barely audible, high-pitched tone. Shot 15 (Sensory): The camera moves slowly through a heavy, damp, and woolen silence. The texture of the air feels palpable, like wet sheep's wool stuffed in the mouth and ears. The color tint shifts to a suffocating, muted yellow-grey.
In a luxurious Manhattan penthouse living room on Christmas Eve evening, warm golden light from an enormous decorated...
In a luxurious Manhattan penthouse living room on Christmas Eve evening, warm golden light from an enormous decorated tree mingles with city lights streaming through floor-to-ceiling windows. Victoria (early 30s, blonde hair, designer dress, diamond jewelry) stands towering over Patricia (appearing 70s, gray wig, simple cleaning uniform, humble posture), pointing aggressively toward the door. Wide shot captures the opulent space—marble floors, expensive furniture, while Emma (8, dark hair, pajamas) and Jake (6, blonde, pajamas) cower behind the Christmas tree, tears streaming down their faces. Medium shot: Victoria's face contorted with rage, finger jabbing, mouth open mid-scream. Close-up: Patricia's weathered hands remain steady at her sides, her expression calm but her eyes holding a mysterious glint. Victoria shouts: "You're fired! Get out of my house!" Patricia responds quietly: "I won't need a reference." Cut to reaction shot of the children's horrified faces, Emma reaching toward Patricia desperately. The camera captures the stark contrast between Victoria's cruel aggression and Patricia's dignified composure, tension crackling through the luxurious but cold atmosphere. No logos, no brand names, no watermarks, no text overlays.
A realistic handheld phone video filmed in a quiet hospital hallway. The lighting is neutral and slightly cold, typic...
A realistic handheld phone video filmed in a quiet hospital hallway. The lighting is neutral and slightly cold, typical hospital fluorescent lights. A medium-sized dog is sitting calmly on the floor outside a closed hospital room door, facing the door and not moving. The dog looks tired but loyal, ears slightly down, eyes focused on the door. A nurse in scrubs slowly walks into frame and gently tries to guide the dog away by softly gesturing, but the dog refuses to move and simply sits back down closer to the door. The nurse pauses, looks at the dog with sympathy, then walks away. The dog remains sitting there, patiently waiting. The camera is slightly shaky like a real phone recording, with subtle motion blur and natural imperfections. No dramatic music, only faint ambient hospital sounds like distant footsteps and muffled beeping. The video is 10 seconds long, emotionally subtle, extremely realistic, documentary-style, not cinematic, not stylized, natural human and animal movement, believable anatomy, authentic hospital environment
High-end AAA 3D CGI video game cinematic cutscene, Unreal Engine 5 style, fully 3D animated characters, NOT live acti...
High-end AAA 3D CGI video game cinematic cutscene, Unreal Engine 5 style, fully 3D animated characters, NOT live action. Continuation from the slow-motion girl moment during assembly. The assembly ends and students begin to move and talk again. Louiser is still smiling faintly, distracted. White (teenage boy with spiky blonde hair, calm playful expression) steps beside Louiser and bumps his shoulder lightly. White smirks and teases him, making a joking face like he clearly noticed Louiser staring. Louiser snaps back to reality, embarrassed, trying to hide his smile and telling White to shut up. White laughs quietly and imitates Louiser’s dreamy look, exaggerating it with funny expressions. Louiser rolls his eyes and pushes White lightly, both of them laughing. Their bro friendship vibe is clear — playful teasing, no romance. Cinematic shots: White’s teasing grin, Louiser’s embarrassed smile, their shoulder bump, students walking past them, school ground in background. The girl walks past behind them briefly, Louiser notices again for half a second before White blocks his view and laughs. Camera pulls back as they walk away together joking. Smooth keyframe animation, natural body language, warm daylight lighting, depth of field, film grain, 4K.
A dog spraying water at a man filmed on a doorbell camera
A dog spraying water at a man filmed on a doorbell camera
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scene...
Of course. Here is a prompt for a surreal horror world, horror-themed video based on your verses, structured by scenes and crafted for a super-real, full HD aesthetic. Overall Visual Style: Photorealistic, yet deeply uncanny. Crisp Full HD with a desaturated, cold color palette—slate greys, dirty whites, sickly yellows, and deep, inky blacks. Lighting is harsh, from unnatural sources (a single bare bulb, moonlight through ice), casting long, distorted shadows. Textures are hyper-detailed: the grain of wood, the weave of fabric, the slickness of ice, the pallor of skin. Sound design is crucial: amplified diegetic sounds (the deafening tick of the clock, the creak of a wardrobe, the crunch of ice), a dissonant, minimalist score, and oppressive silence. Shot 10 (Sound-Driven): A dark, empty tavern. The strings of a fiddle on the wall vibrate violently on their own, producing a screeching, agonized sound wave that visibly distorts the air. Shot 11 (Close-Up): Exhausted eyes, bloodshot and dry, staring into the darkness. The skin beneath is dark purple. A single tear of pure black streaks down the cheek. Shot 12 (Metaphorical): The black tear hits a wooden floorboard and sizzles like acid, emitting a wisp of bitter-smelling smoke.